Do you have challenges with the efficiency of your employees? Do you want to implement healthy or green habits among them? Do you want to have more loyal customers? Do you want to engage your event attendees more?
If the answer to at least one question is YES then you are welcome to cooperate with us!
We offer development programs and mobile apps that use positive psychology and mechanisms known from games (gamification, gamification) to engage people and help achieve your goals.
WE OPERATE IN THE AREAS OF
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We are in media
Experience built on trust
Motivation is supported by modern technology
We like data, and numbers don't lie
What gamification mechanisms do we offer?
What do our customers say about us?
The event was attended by more than 300 people, including both students of WSB (now WSB Merito editor's note) in Wroclaw and people who work professionally.
The cooperation was very effective. Thanks to the proposed solutions, it was possible to involve the participants in the event. One example is that people using the app completed an average of 10 tasks related to the conference, which were performed during breaks.
Grywit also provided technical and content support during the event. If any attendee had a question or concern, it was handled right away at the Grywit booth.
The innovation of this solution attracted all invited stores, thanks to which we achieved one hundred percent attendance. The gamification mechanisms definitely increased the involvement of our employees, as evidenced, among other things, by the total number of completed tasks of 4,523.
The Grywit team demonstrated professional service, responded promptly to inquiries from our employees and was very helpful throughout the project. At the end of the project, a survey was conducted to measure satisfaction with participation, as many as 98% of the respondents evaluated the participation in the "Christmas Cup" positively.
We recommend cooperation with Grywit as a reliable and professional partner.
Anna Jankowiak presented the principles of the application at the beginning of the meeting and encouraged all participants to take up the challenge. The application easily engaged the guests, who found gamification a great form of entertainment. Of all those who registered in the app, active users were as high as 72%.
Participants of innoSHARE UNIvesristy actively used the modules of the app. Among other things, they took photos, shared them on social media and made comments, shared impressions, asked questions. All this significantly influenced the image of our venture in the opinion of our customers. At the same time, it gave us the opportunity, in an unconventional way, to collect feedback on the lectures offered, as well as the level of organization of the event.
The Grywit team demonstrated a professional approach during the development of the application and supported us every step of the way throughout the meeting, responding immediately to emerging needs from our and participants' side.
Cooperation with Grywit is an unmatched model for many companies that provide services and solutions programming. The high quality of services makes me strongly recommend the company's offerings, but above all cooperation with a reliable team.
First place in global risk function rankings in terms of training participation Conduct and Ethics
We were in the lead of all Credit Suisse divisions in Poland for charitable funds raised
And we were awarded at the annual Christmas gala, for our involvement in charitable actions
It is also worth noting that the game has helped a lot in networking among our employees, which is related to extremely important issue for us, which is a good working atmosphere.