Event applications
Do you need a tool to support your event? Do you think about involving the participants in an unusual way? See what we offer!
Training applications
Make learning fun and innovative. Get to know our solution improving the acquisition of knowledge and enabling the monitoring of training effects.
Event application
The application can be used during various types of events, conferences, employee integration, fairs or anniversaries.
The tool is based on gamification mechanisms that increase the involvement of conference participants. The application includes various modules filled with short challenges and modules such as, for example, Selfiaki, Golden thoughts of speakers, as well as a module responsible for feedback.
Access to the application is usually short-term - it lasts from 1 day to a month. The application can be used both during online and offline events.

We have already been with our application
Training, offline conference 2019
HR Camp, offline conference, 2020
Ty brand, online conference, 2020
The BEST of Wellbeing, online conference, 2020
Use the event app to
Integration of conference participants (networking)
Provide all relevant information about the event
Increase engagement through challenges
Promotion of the event and partners
Rewarding participants for commitment
Contact with participants during, before and after the conference
Application price
Grywit event application - 1 eventThe price depends on: the number of conference service days,
number of participants, number of materials, additional functions and scope of service.
As part of the application subscription you get:
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access to the event application for the organizer and participants for the duration of the event
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a package of tasks for the event tailored to the nature of the event
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task handling (verification) and adding tasks by Grywit (it is possible to implement dedicated tasks ordered by the organizer)
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graphic service and creating a dedicated layout in line with the branding of the event
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event report (polls, photos, comments)
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help desk
The Grywit application is a perfect solution for any event. It works well during conferences, fairs, anniversaries or corporate integration.
Additionally, the application activates participants through various types of scored and thematic tasks, quizzes on speeches / stands / partners. It encourages networking through networking tasks, e.g. talk to a person you have not met in person so far / take a selfie with a speaker / with a selected stand / the most inspiring quote from the event. Organizer advertises through high-score tasks requiring, for example, sharing a photo taken at a conference with the conference marked with #.

Are you interested in our solution?
Training application
The training application is a tool to be used both during and after training. Here, we focus primarily on engaging training participants based on gamification and consolidating the acquired knowledge after the training.
The application can be used during various types of training, both several-hour, one-day, several-day, cyclical and up to several monthly or even annual training programs.
The tool is based on gamification mechanisms that increase the involvement of training participants. The application can be used both during online and offline training.

Use the training app for
Monitoring commitment and progress
Collecting training needs
Increase your commitment
Brand promotion and increased training sales
Change your habits and learn new content
Communication with training participants
What are the benefits of gamification in training?
Makes learning fun and interactive
Regardless of your audience and topic, gamification of learning can help create engaging, educational, and entertaining content. Gamification drives human commitment and the elements of competition add motivation and can make learning fun.
It is addictive to learning and development
If you had to define a single most important learning goal, it would certainly be instilling new knowledge in your students. The benefit of gamification in learning is the natural 'high' it can give us and the impact on the consolidation of knowledge. When our brain wants to reward us, it releases dopamine into our bodies, so when we win a game or achieve something important to us, we feel good.
