Do you need a tool to support your event? Do you think about involving the participants in an unusual way? See what we offer!
Make learning fun and innovative. Get to know our solution improving the acquisition of knowledge and enabling the monitoring of training effects.
The application can be used during various types of events, conferences, employee integration, fairs or anniversaries.
The tool is based on gamification mechanisms that increase the involvement of conference participants. The application includes various modules filled with short challenges and modules such as, for example, Selfiaki, Golden thoughts of speakers, as well as a module responsible for feedback.
Access to the application is usually short-term - it lasts from 1 day to a month. The application can be used both during online and offline events.
We have already been with our application
Use the event app to
Application priceGrywit event application - 1 event
The price depends on: the number of conference service days,
number of participants, number of materials, additional functions and scope of service.
As part of the application subscription you get:
access to the event application for the organizer and participants for the duration of the event
a package of tasks for the event tailored to the nature of the event
task handling (verification) and adding tasks by Grywit (it is possible to implement dedicated tasks ordered by the organizer)
graphic service and creating a dedicated layout in line with the branding of the event
event report (polls, photos, comments)
The Grywit application is a perfect solution for any event. It works well during conferences, fairs, anniversaries or corporate integration.
Additionally, the application activates participants through various types of scored and thematic tasks, quizzes on speeches / stands / partners. It encourages networking through networking tasks, e.g. talk to a person you have not met in person so far / take a selfie with a speaker / with a selected stand / the most inspiring quote from the event. Organizer advertises through high-score tasks requiring, for example, sharing a photo taken at a conference with the conference marked with #.
Are you interested in our solution?
The training application is a tool to be used both during and after training. Here, we focus primarily on engaging training participants based on gamification and consolidating the acquired knowledge after the training.
The application can be used during various types of training, both several-hour, one-day, several-day, cyclical and up to several monthly or even annual training programs.
The tool is based on gamification mechanisms that increase the involvement of training participants. The application can be used both during online and offline training.
Use the training app for
What are the benefits of gamification in training?
Makes learning fun and interactive
Regardless of your audience and topic, gamification of learning can help create engaging, educational, and entertaining content. Gamification drives human commitment and the elements of competition add motivation and can make learning fun.
It is addictive to learning and development
If you had to define a single most important learning goal, it would certainly be instilling new knowledge in your students. The benefit of gamification in learning is the natural 'high' it can give us and the impact on the consolidation of knowledge. When our brain wants to reward us, it releases dopamine into our bodies, so when we win a game or achieve something important to us, we feel good.
Are you interested in our solution?
We are an ecologically responsible company and we have been taking care of our planet for years. We create ecological programs
based on gamification (including: Zero Waste Excellence), in which we promote a lifestyle in the spirit of Zero Waste and help
companies to develop ecological habits among employees.
We would like to know the current level of involvement in pro-ecological activities of employers in Poland. We care
on checking the actions taken at the level of various sectors and areas in the company, both aimed at
to employees and the activities of the company itself.
We invite you to take part in the research. As a result of the conducted research, we will issue a report that will illustrate
the current situation and will help us and other interested persons to shape the further development strategy.
The survey is completely anonymous and will not take more than 10-15 minutes. The results in the form of a report will be
Thank you very much in advance for participating in the survey.
The Grywit team